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September 23rd 2005, 09:30 AM
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igloo15
Peasant He/Him
 
you may have the same problem i did put sp_touch_damage(&current_sprite, 0); as the first thing in the touch method then put it back to sp_touch_damage(&current_sprite, -1); at the end of the method.

P.S you can't use the script name attached to another sprite to as the name of the sprite. You will have to find the sprite number and then use that.