Reply to Re: Story scripts suck
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Ah, a slight misunderstanding on my part. Known crash-reasons are:
You try tro play a sound that isn't loaded.
There's a say() somewhere in which the text to say exceeds a specific number of characters.
Figure out what line it crashes on, by using the say() trick:
Place say("1",1); after the first line
say("2",1); after the second line, etc. Of course, they should appear on a line of their own.
Then, when the game crashes, Dink should say a number, it's the number that fits with the latest executed say() line you added, and probably the line after that causes the crash.
You try tro play a sound that isn't loaded.
There's a say() somewhere in which the text to say exceeds a specific number of characters.
Figure out what line it crashes on, by using the say() trick:
Place say("1",1); after the first line
say("2",1); after the second line, etc. Of course, they should appear on a line of their own.
Then, when the game crashes, Dink should say a number, it's the number that fits with the latest executed say() line you added, and probably the line after that causes the crash.