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August 26th 2005, 10:26 AM
spike.gif
void main()
{
If(&story == 7)
{
script_attach(1000);
say_stop("`6<<<<<IF YOU CAN SEE THIS THE JANE VARIABLE WORKS>>>>>", &jane);
//&jane works.
playmidi("11.mid");
//last 2 lines work ok.
fade_down();
//As far as i know, I dont think it ever fully fades down.
&player_map = 5;
load_screen();
draw_screen();
//The above 3 lines are sound.
preload_seq(383);
int &pete = create_sprite(120, 150, 16, 383, 1);
sp_base_walk(&pete, 380);
//pete isnt created.
freeze(&pete);
//If he's not created, he cant freeze.
freeze(1);
freeze(&jane);
//But strangly, dink and jane do not freeze.
sp_nodraw(1, 1);
//Cant remember if the above line works, I dont think it does.
fade_up();
//The fade up works.
say_stop("`6-----------------", &jane);
wait(300);
say_stop("`2---------------------", &pete);
wait(300);
say_stop("`6------------------------------", &jane);
wait(300);
say_stop("`2---------------------------", &pete);
wait(300);
say_stop("`6------------------------------", &jane);
wait(300);
say_stop("`2------------------------------", &pete);
wait(800);
say_stop("`6--------------------------------------------", &jane);
wait(300);
say_stop("`6---------------------------------------", &pete);
wait(300);
say_stop("`6-----------------", &jane);
wait(300);
say_stop("`2---------------------------", &pete);
wait(300);
say_stop("`6---------------", &jane);
playmidi("9.mid
fade_down();
&player_map = 367;
load_screen();
draw_screen();
sp_nodraw(1, 0);
fade_up();
&story = 8;
//everything from the last comment doesent work, so basicly, dink gets warped to a different room and a midi is played.
kill_this_task();
}
}