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August 13th 2005, 01:43 PM
goblinm.gif
This is a very well known problem. There are two possible solutions:

Add a sp_touch_damage(&current_sprite, 0) at the very beginning of the touch() procedure.

OR use brain 14. Set the sprite's brain to 14 in main() and then add a buttonon() procedure (I may have that wrong, I've only used this once.)