Reply to Re: A script problem
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This is a very well known problem. There are two possible solutions:
Add a sp_touch_damage(¤t_sprite, 0) at the very beginning of the touch() procedure.
OR use brain 14. Set the sprite's brain to 14 in main() and then add a buttonon() procedure (I may have that wrong, I've only used this once.)
Add a sp_touch_damage(¤t_sprite, 0) at the very beginning of the touch() procedure.
OR use brain 14. Set the sprite's brain to 14 in main() and then add a buttonon() procedure (I may have that wrong, I've only used this once.)