Reply to Re: Map Development Hardest Part of Dmod
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Simeon.. The carrots can have random coordinates within specified borders.
Anyway, would it be a simple job to make a random map generator for Dink? I know some newbies would then make enormous, empty D-Mods, but I think of it as just something to start with for an author without ideas. You could specify how many squares you want, number of large and small islands, amount of water and other terrain types... number of cities and people and monsters. Most stuff could be automatically generated, then properly scripted and polished.
Anyway, would it be a simple job to make a random map generator for Dink? I know some newbies would then make enormous, empty D-Mods, but I think of it as just something to start with for an author without ideas. You could specify how many squares you want, number of large and small islands, amount of water and other terrain types... number of cities and people and monsters. Most stuff could be automatically generated, then properly scripted and polished.