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Reply to Re: Map Development Hardest Part of Dmod

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August 11th 2005, 01:58 PM
goblinm.gif
Find a quick way to make houses have the right hardness, using tiles or a program.

Copying screens is also a decent idea. I have one "blank" house interior screen, with only the background and walls. Then, when I want to do a house interior, I just copy it to another screen and put crap on that.

Don't work for your scripts, let your scripts work for you! Instead of individually placing 30 carrots to make a farm, create a script that will draw them for you. Instead of putting nuts on trees one by one, have the trees' scripts draw the nuts. This also lets you change or delete the script-created objects without having to change visions--a major concern if you have trouble staying under 100 sprites.

If you want an area to be covered in bushes and mushrooms, cover all the screens in mushrooms first, then cover them all in bushes; this is a lot faster than going screen by screen, and doing both at once, mainly because switching sprites takes a relatively long time, even on newer machines.

Finally (whew!) remember that small is good. People don't always like to wander around a huge, boring map; usually, they prefer a smaller, more detailed, one.