The Dink Network

Reply to Re: Updated Dev File: Spells & Items Pack v1.3

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 7th 2005, 01:35 PM
goblinm.gif
Um, the push_active command is both mispelled and placed in the wrong part of the script in item-armr. It is nice to see a script pack with all the awesome spells from outlander (or whatever the fudge it was called.)

I don't like the shock script, mainly because it seems to be missing some semicolons. And there was some reason script_attach was exceptionally good in that situation... probably because you can use &current_sprite in the unfreeze command instead of a local which may be cahnged by other instances of the script. But hey, if it ain't broke...