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Reply to Re: I need a little help figuring out how to open my D-Mod in DinkEdit.

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July 21st 2005, 08:41 AM
knightg.gif
cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I also found two other ways of editing a DMOD. The first one is to open DinkFrontEnd, select the DMOD, then click "Edit". The other way... I'm not sure it's good, but it worked. I copied the DinkEdit.exe file in the DMOD folder, and run it from there.