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Reply to Dink 1.08 - Revisiting and Revising the Original

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July 14th 2005, 02:50 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
As most of you are already aware, redink1 is handling most of the changes for Dink 1.08, fixing various bugs in the engine and trying to work in a few cool features. And that is certainly dandy. I, however, have also been toiling away, trying to polish up the main game's map and scripts and working out every little bug I can find. And so far, I've made an enormous list of changes - most of them small, but changes nevertheless. I'm making what I've finished so far available to the public, so I can get a few opinions perhaps and also enlist the assistance of others. (I'll get to that latter bit in a minute.)

You can download the changes I've made so far here (note: all scripts are in .c), and you can see an incredibly comprehensive change log here. I will list an abbreviated fix list here, though, for your convenience:

* Fixed numerous spelling/grammar errors and word omissions.
* Fixed a handful of instances where lines would appear above the wrong character.
* Mr. SmileStein should now only have one spelling of his name throughout the game.
* Cleaned a few instances of incorrect/redundant code in scripts.
* Raised the hp of the Hellfire vendor. This was done because he says something when you hit him, but with only 5 hp, attacking him so late in the game will almost certainly kill him instantly, causing his speech to flash above his body very briefly.
* The barrel tree has been fixed!
* Fixed a few objects having scripts unnecessarily attached.
* Fixed innumerable hardness/nohit errors, especially in KernSin and the Darklands.

Those aren't all the fixes I'd be interested in making, though. There are a few other things I've noticed that I'd like to get worked out, but have been too lazy to do myself, honestly Following is a list of things I'd like to work on:

* The green wanderer occasionally vanishes completely when you attack him, instead of running offscreen.
* If I remember correctly, Dink still says things like "I don't like this one bit.." (or maybe just that?) while wandering the bonca cave, even after the bonca's dead; it'd be sorta nifty to change that.
* The normal bow and massive bow can't be sold to anyone. I think it would be convenient if the player were able to do so.
* Look into having the pillbugs on SmileStein's farm operate like 'normal' pillbugs, giving experience and leaving pillbug carcasses behind, but being sure to have them not return after they are killed. (suggested by Paul in the initial 1.08 thread)
* Have Chealse stop repeating the gossip about Ethel's duck, if you choose to kill it outside. The peculiarity here is that when you ask Chealse about gossip, she normally has four options that she'll go through in a random order, and she won't repeat any of them unless you step off-screen and talk to her again. However, when the Ethel's duck gossip is enabled, there isn't any code to prevent it from repeating while you talk to her. It's sort of confusing to explain.. but hopefully someone understands. (script s1-lg)

If you have any other changes to suggest or any comments on what I've done/I am doing so far, feel free to post a reply. If you wouldn't mind helping with the list of things I'd like to change, email or PM me and I'll discuss it with you.