The Dink Network

Reply to Re: New D-Mod: An Age Of Darkness

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 3rd 2005, 01:16 PM
dragon.gif
well, that would be too much work in the desert, you know, one script for each invisible wall, but i have fixed it already...

now the only problem left, is the screenlock problem... i guess i only should change brain or something, i can show a monster script

//Bonca.. strong one

void main( void )
{
screenlock(1);
int &mcounter;
sp_brain(&current_sprite, 9);
sp_speed(&current_sprite, 1);
sp_distance(&current_sprite, 50);
sp_timing(&current_sprite, 33);
sp_exp(&current_sprite, 80);
sp_base_walk(&current_sprite, 600);
sp_base_death(&current_sprite, 550);
sp_base_attack(&current_sprite, 590);
sp_defense(&current_sprite, 3);
sp_strength(&current_sprite, 10);
sp_touch_damage(&current_sprite, 5);
sp_hitpoints(&current_sprite, 28);
preload_seq(531);
preload_seq(533);
preload_seq(537);
preload_seq(539);
preload_seq(551);
preload_seq(553);
preload_seq(557);
preload_seq(559);

preload_seq(542);
preload_seq(544);
preload_seq(546);
preload_seq(548);

}

void hit( void )
{
playsound(29, 22050,0,&current_sprite, 0);

sp_target(&current_sprite, &enemy_sprite);
//lock on to the guy who just hit us
//playsound

}

void die( void )
{

screenlock(0);

{
int &hold = sp_editor_num(&current_sprite);
if (&hold != 0)
editor_type(&hold, 6);

&save_x = sp_x(&current_sprite, -1);
&save_y = sp_y(&current_sprite, -1);
external("emake","medium");
}

void attack( void )
{
playsound(31, 22050,0,&current_sprite, 0);
&mcounter = random(4000,0);
sp_attack_wait(&current_sprite, &mcounter);
}