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Reply to Re: New D-Mod: An Age Of Darkness

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July 3rd 2005, 12:49 PM
spike.gif
*edit* well, forget it, it would just be strange... you would get lost...

nope but it's pretty complex... here's a short invisible wall script:

void main()
{
sp_nodraw(&current_sprite, 1);
sp_touch_damage(&current_sprite, -1);
}
void touch()
{
int &dinkx = sp_x(1, -1);
&dinkx += 10;
move_stop(1, 6, &dinkx, 1);
say("Mirage wall!", 1);
}

Depending on where the wall is, you'd wanna change sp_x(); to sp_y(); and decrease pixels instead of adding them and change the direction Dink moves to. (just say if you didn't understand. )