Reply to Re: Another problem about external
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The absolute variable limit is 250 or so, including both locals and globals.
In my case, that means a lot of lccals and very few globals. For others, it goes the other way.
Keep in mind that &mcounter is used in most enemy scripts, and weapons often use 5-10 variables. So (theoretically) if you'll have at most twenty monsters on the screen at a time, and considering the 20 or so engine-used globals, you could add about 140 and still be around two hundred. In practice... way fewer.
Edit: maybe you should find another way to do the the tic-tac-toe game... I don't see how you can tell which dot1 is being referenced for change(), unless you fiddle with &d1 elsewhere, in which case, moving the playsound line to the end of the change() procedure is the only thing I can think of that would help.
In my case, that means a lot of lccals and very few globals. For others, it goes the other way.
Keep in mind that &mcounter is used in most enemy scripts, and weapons often use 5-10 variables. So (theoretically) if you'll have at most twenty monsters on the screen at a time, and considering the 20 or so engine-used globals, you could add about 140 and still be around two hundred. In practice... way fewer.
Edit: maybe you should find another way to do the the tic-tac-toe game... I don't see how you can tell which dot1 is being referenced for change(), unless you fiddle with &d1 elsewhere, in which case, moving the playsound line to the end of the change() procedure is the only thing I can think of that would help.
