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Reply to Re: Dink Smallwood v1.08 - Suggestions

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June 29th 2005, 01:49 PM
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Paul
Peasant He/Him United States
 
You know, this is really minor, but I just thought of something that always bugged me (no pun intended) in the original game. You know Dink's first real quest, to clear out Smilestien's field?

The four "henchmen" pillbugs are wierd, they don't give experience, make sound, or die properly. Now maybe Seth had some reason for doign that, but I can't imagine what.

If it were me, I'd give the four of them a script just like the normal pillbug script, only with code added to stop them from reapearing after the boss pillbug is dealt with.