Reply to Re: Dink Smallwood v1.08 - Suggestions
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You know, this is really minor, but I just thought of something that always bugged me (no pun intended) in the original game. You know Dink's first real quest, to clear out Smilestien's field?
The four "henchmen" pillbugs are wierd, they don't give experience, make sound, or die properly. Now maybe Seth had some reason for doign that, but I can't imagine what.
If it were me, I'd give the four of them a script just like the normal pillbug script, only with code added to stop them from reapearing after the boss pillbug is dealt with.
The four "henchmen" pillbugs are wierd, they don't give experience, make sound, or die properly. Now maybe Seth had some reason for doign that, but I can't imagine what.
If it were me, I'd give the four of them a script just like the normal pillbug script, only with code added to stop them from reapearing after the boss pillbug is dealt with.







