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June 28th 2005, 11:50 AM
goblinm.gif
First, you have nine globals for this? That's a lot, considering the variable limit.

Second, that is honestly one of the weirdest bugs I've ever seen. In my experience, sprite numbers are steady. Put the &d1 = &current_sprite at the very beginning of the main procedure of dot1, (before any create_sprite or sp_script commands or whatever) and see if that helps...