Reply to Re: Dink Smallwood v1.08 - Suggestions
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Look at the source code of unDink to see if there's anything we can use (like any of the sound functions, so the game doesn't pause whenever it tries to play a new midi on some machines). Heck, maybe we'll even get MP3 or WMV support via DirectX with no problems.
I had this problem on Windemere for Windows. I managed to get some code working that has no pausing problems. I can give it to you if you want.
MP3 is, if I recall, directly supported by DirectX. Then there's the issue of licensing for the format (see previous threads for this issue). I seriously doubt WMV is supported. I do believe that AVI is supported though.
I had this problem on Windemere for Windows. I managed to get some code working that has no pausing problems. I can give it to you if you want.
MP3 is, if I recall, directly supported by DirectX. Then there's the issue of licensing for the format (see previous threads for this issue). I seriously doubt WMV is supported. I do believe that AVI is supported though.






