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June 26th 2005, 10:42 PM
goblinm.gif
I'm a bit confused, but it's probably because I don't know the engine.

Let's say I have two sprites on a screen, one with a frame delay of 18, the other with a frame delay of 19. (18, 19) = 1, so eventually one will update exactly one millisecond before the other. So the screen has to update every millisecond no matter what you do.