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June 20th 2005, 05:29 PM
goblinm.gif
I did (almost) exactly that experiment once, and it does exchange variables, which has never made sense to me.

I see what your saying... &current_sprite isn't declared in main.c. The others are though, which explains why Seth is paranoid about them (in the missile scripts he likes to assign &missile_target to a local.)

I had just guessed that they all really existed, so that &missile_target still has a value even when there's no damage proc running. But I could be totally wrong, I should test it...