Reply to Re: Bah, humbug.
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Thank you, the arrow works perfectly. Yeah, it is a choice menu, but this a for a final fantasy style turn based dmod, and it looks much better this way. Than using the old menu. Just one more thing though, do you know why the writing doesent show up? (the hitpoints one does show up, but in the wrong place).
int &arrow = create_sprite(510, 350, 0, 192, 2);
int &hit = say_xy("`%Hitpoints, &life", 90, 340);
int &att = say_xy("`%Attack", 550, 330);
int &mag = say_xy("`%Magic", 550, 350);
int &itm = say_xy("`%Item", 550, 370);
int &run = say_xy("`%Flee", 550, 390);
sp_kill(&hit, 0);
sp_kill(&att, 0);
sp_kill(&itm, 0);
sp_kill(&mag, 0);
sp_kill(&run, 0);
Cheers.
int &arrow = create_sprite(510, 350, 0, 192, 2);
int &hit = say_xy("`%Hitpoints, &life", 90, 340);
int &att = say_xy("`%Attack", 550, 330);
int &mag = say_xy("`%Magic", 550, 350);
int &itm = say_xy("`%Item", 550, 370);
int &run = say_xy("`%Flee", 550, 390);
sp_kill(&hit, 0);
sp_kill(&att, 0);
sp_kill(&itm, 0);
sp_kill(&mag, 0);
sp_kill(&run, 0);
Cheers.