Reply to Re: scripts dosen't work
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He could also remain frozen because his void main(void) code never runs.. you've got &first = 10; in the boss his own die procedure but his main procedure needs to be 10 before he'll work.. as scratcher pointed out. Or in other words, what does the variable control? When does it need to be 10? When the boss is dead? Or when he just spawned/activated? That could be something to check.
tried the spawn boss function in one of the aprrentices die function.
That will only work when the last killed foe is that specific enemy. The check needs to be in the three scripts because you don't know in what order the monsters will die, every monster could be the last one to remove the presence of brain 9 creatures. Then you should use sp_script(); to give the boss the properties he needs.
tried the spawn boss function in one of the aprrentices die function.
That will only work when the last killed foe is that specific enemy. The check needs to be in the three scripts because you don't know in what order the monsters will die, every monster could be the last one to remove the presence of brain 9 creatures. Then you should use sp_script(); to give the boss the properties he needs.