Reply to Re: Talking
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Plenty of errors:
This should be like this
void talk(void)
{
//don't close the bracket here
//close it when all the things
//in the talk function are done
if (&story == 2)
{
freeze(1)
freeze(¤t_sprite)
//here the same mistake
//close it after what will happen when story is
//2 is done
choice_start();
"Hello"
"you have a big nose"
(&story == 2) "how do i join the army?"
"Leave"
choice_end();
if (&result == 1)
{
say_stop("Hello, cap'n, did any klling nowadays?", 1);
wait(250);
say_stop("`4SHUT UP! Were trying to save our country, as you cowards wont!", ¤t_sprite);
wait(250);
say_stop("hey, watch out, you might rust!", 1);
wait(250);
say_stop("`4 do you think my armor is my life!?", ¤t_sprite);
wait(250);
say_stop("actually, yes.... he he...", 1);
wait(250);
}
if (&result ==2)
{
say_stop("You have a veeery large nose!", 1);
wait(200);
say_stop("`4 do you know how sharp my axe is???", ¤t_sprite);
}
if (&result == 3)
{
if (&story == 3)
//why did you close the bracket here?
{
say_stop("Hey im off for an adventure, how to join the army?", 1);
wait(250);
say_stop("`4well, our camp is down the river over a bridge, get there and you can join.", ¤t_sprite);
wait(250);
say_stop("well, is it much wine song and womens?", 1);
wait(250);
say_stop("`4*suddenly quiet*", ¤t_sprite);
wait(250);
say_stop("`4eerrr... well... n- yes of course!", ¤t_sprite);
wait(250);
say_stop("Well, then im in!!", 1);
&story = 3;wait(250);
say_stop("`4by the way, If you shall join our army, you should get a sword.", ¤t_sprite)
wait(250);
say_stop("`4i think i heard that there were money in the monasterys catacombs, maybe you should check it...", ¤t_sprite);
&story = 3;
}
}
unfreeze(1)
unfreeze(¤t_sprite)
}
Time to make a Dmod romp- Depends upon your laziness
This should be like this
void talk(void)
{
//don't close the bracket here
//close it when all the things
//in the talk function are done
if (&story == 2)
{
freeze(1)
freeze(¤t_sprite)
//here the same mistake
//close it after what will happen when story is
//2 is done
choice_start();
"Hello"
"you have a big nose"
(&story == 2) "how do i join the army?"
"Leave"
choice_end();
if (&result == 1)
{
say_stop("Hello, cap'n, did any klling nowadays?", 1);
wait(250);
say_stop("`4SHUT UP! Were trying to save our country, as you cowards wont!", ¤t_sprite);
wait(250);
say_stop("hey, watch out, you might rust!", 1);
wait(250);
say_stop("`4 do you think my armor is my life!?", ¤t_sprite);
wait(250);
say_stop("actually, yes.... he he...", 1);
wait(250);
}
if (&result ==2)
{
say_stop("You have a veeery large nose!", 1);
wait(200);
say_stop("`4 do you know how sharp my axe is???", ¤t_sprite);
}
if (&result == 3)
{
if (&story == 3)
//why did you close the bracket here?
{
say_stop("Hey im off for an adventure, how to join the army?", 1);
wait(250);
say_stop("`4well, our camp is down the river over a bridge, get there and you can join.", ¤t_sprite);
wait(250);
say_stop("well, is it much wine song and womens?", 1);
wait(250);
say_stop("`4*suddenly quiet*", ¤t_sprite);
wait(250);
say_stop("`4eerrr... well... n- yes of course!", ¤t_sprite);
wait(250);
say_stop("Well, then im in!!", 1);
&story = 3;wait(250);
say_stop("`4by the way, If you shall join our army, you should get a sword.", ¤t_sprite)
wait(250);
say_stop("`4i think i heard that there were money in the monasterys catacombs, maybe you should check it...", ¤t_sprite);
&story = 3;
}
}
unfreeze(1)
unfreeze(¤t_sprite)
}
Time to make a Dmod romp- Depends upon your laziness