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May 7th 2005, 11:10 AM
dragon.gif
i got one problem...
i have made a script that looks like this

void talk(void)
{
freeze(1)
freeze(¤t_sprite)
say_stop("hi, johnny!", 1);
wait(250);
say_stop("`3mmmm.....", ¤t_sprite);
wait(250);
say_stop("are you reading newspaper?", 1);
wait(250);
say_stop("`3It's about the army...", ¤t_sprite);
wait(250);
say_stop("AGAIN?!? THEY ALWAYS TALK ABOUT THE ARMY!!", 1);
wait(250);
say_stop("`3HEY,Calm down!!", ¤t_sprite);
wait(250);
say_stop("grmmmbl... no real news nowadays... grrrrmbl..., 1);
wait(250);
say_stop("`3OH LOOK! The army will be here today 12 o' clock at the mushroom farm!, ¤t_sprite);
wait(250);
say_stop("Thats now!, 1);
wait(250);
say_stop("`3Lets go then!", ¤t_sprite);
wait(250);
unfreeze(1)
unfreeze(¤t_sprite)
}

but when johnny says "HEY,Calm down!" he jumps directy to say "lets go then!" so every logic in the talk dissapear! what is wrong?

and by the way, what is the name of the shop script in the first town?