Reply to Re: block script
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Somehow invisible sprites don't run scripts. Add
sp_nodraw(¤t_sprite, 1);
to the main proc.
Turn off the hardness (hardness 0 is hard, 1 is not hard).
sp_nodraw(¤t_sprite, 1);
to the main proc.
Turn off the hardness (hardness 0 is hard, 1 is not hard).