Reply to Re: block script
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void main(void)
{
if (&story <= 23)
{
sp_touch_damage(¤t_sprite, -1);
}
}
void touch(void)
{
say("...text...", 1);
move_stop(1, 2/4/6/8, coordinate, 1);
}
As for your void main(void) scripts, you can have one with if (&story <= 23) and one with if (&story > 23). It doesn't really matter, just remember that the void main(void) part runs when entering the screen so if there are various checks that are true, it'll run them at the same time, which could interfere if both control Dink's text and movement.
{
if (&story <= 23)
{
sp_touch_damage(¤t_sprite, -1);
}
}
void touch(void)
{
say("...text...", 1);
move_stop(1, 2/4/6/8, coordinate, 1);
}
As for your void main(void) scripts, you can have one with if (&story <= 23) and one with if (&story > 23). It doesn't really matter, just remember that the void main(void) part runs when entering the screen so if there are various checks that are true, it'll run them at the same time, which could interfere if both control Dink's text and movement.