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April 24th 2005, 02:37 AM
pig.gif
Sorry about the frequency of theese posts, its just i've forgotton most of what i used to know. anyway, the void die procedure doesent run at all. I think I might also put the other script that leads to it on incase it has something to do with the problem.

Arena.c - this is the room in which the fight happens.
void main(void)
{
if(&gladfight == 1)
{
screenlock(1);
&vision = 1;
say("here goes nothing", 1);
playmidi("f1.mid");
int &bob = create_sprite(460, 220, 7, 390, 1);
say("`3I shall eat you!", &bob);
sp_base_walk(&bob, 390);
sp_frame(&bob, 1);
sp_seq(&bob, 390);
sp_brain(&bob, 9);
sp_speed(&bob, 1);
sp_exp(&bob, 100);
sp_script(&bob, opponent-bob);
sp_base_walk(&bob, 390);
sp_target(&bob, 1);
sp_touch_damage(&bob, 2);
sp_hitpoints(&bob, 10);
sp_dir(bob, 1);
}
}

opponent-bob.c - the script that has the die procedure for bob. its not attached to anything because bobs not in the editor.
void die(void)
{
say("owww, that fellow took a bite out of my arm!", 1);
script_attach(1000);
&player_map = 140;
fade_down();
wait(400);
load_screen();
sp_x(1, 295);
sp_y(1, 370);
sp_dir(1, 2);
draw_screen();
fade_up();
Kill_this_task();
}

Thanks.

EDIT: fellow is actualy funnier than ba*****