Reply to Re: Scripted warps?
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This is a piece of code which warps dink to another map and has a fade effect.
freeze(1);
//Only when attached to a sprite
script_attach(1000);
//Fill in new map
&player_map = ###;
fade_down();
load_screen();
//Optional, set Dinks x,y and direction
sp_x(1,###);
sp_y(1,###);
sp_dir(1,#);
draw_screen();
fade_up();
unfreeze(1);
kill_this_task();
freeze(1);
//Only when attached to a sprite
script_attach(1000);
//Fill in new map
&player_map = ###;
fade_down();
load_screen();
//Optional, set Dinks x,y and direction
sp_x(1,###);
sp_y(1,###);
sp_dir(1,#);
draw_screen();
fade_up();
unfreeze(1);
kill_this_task();