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- Sabre's Tips #2 -
Multiple screens of sparse terrain (like, 1 tree and a maybe a rock) grow very boring, very fast. Try and keep every screen varied in what's there, but with a common theme. A flowery meadow, or a mushroom filled set of caves is much more enjoyable to look at then just tiles on their own. In fact, simply sticking a few clumps of grass against the side of a hill can make a important aesthetic difference.
- Sabre's Tips #3 -
When making NPC's, using a title start command, after a choice start command ([b]See SimonK's excellent DinkCReference for more information) will allow you to give a small description of the character - Fleshing out your d-mod's world and making the EXTREMELY similar looking characters that bit more individual.
Multiple screens of sparse terrain (like, 1 tree and a maybe a rock) grow very boring, very fast. Try and keep every screen varied in what's there, but with a common theme. A flowery meadow, or a mushroom filled set of caves is much more enjoyable to look at then just tiles on their own. In fact, simply sticking a few clumps of grass against the side of a hill can make a important aesthetic difference.
- Sabre's Tips #3 -
When making NPC's, using a title start command, after a choice start command ([b]See SimonK's excellent DinkCReference for more information) will allow you to give a small description of the character - Fleshing out your d-mod's world and making the EXTREMELY similar looking characters that bit more individual.