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Figured I would try to help everyone out a little. If everyone who reads this thread just took about five seconds out of their life to write a little helping tip for others it would be awesome. This may seem retarded, but if everyone tells something they have learned or know others may not have learned about something in DinkC...as in functionality, then alot of people may learn somthing new. You even may learn something new yourself. Small examples...
To make a sprite say something in rose red simply use "`#" in front of what you want the sprite to say.
say_stop("`#Just like this.", ¤t_sprite);
Another example...
If you want to stop the game at some point by using a sprite, just use theDinkC...
kill_game(); So they would look like this together.
void talk(void)
{
freeze(1)
say("`#Just like this.", ¤t_sprite);
kill_game();
}
That would make the sprite that this script is attached to say, "Just like this," and immediatly shut the game down afterward.
Just something like that. Post more than one if you're nice haha. The advanced Dinkers can help the noobs...and who knows, the noobs may teach the advanced Dinkers something that they overlooked. Or at least refresh their memories. Thank you all. Have a great week!
To make a sprite say something in rose red simply use "`#" in front of what you want the sprite to say.
say_stop("`#Just like this.", ¤t_sprite);
Another example...
If you want to stop the game at some point by using a sprite, just use theDinkC...
kill_game(); So they would look like this together.
void talk(void)
{
freeze(1)
say("`#Just like this.", ¤t_sprite);
kill_game();
}
That would make the sprite that this script is attached to say, "Just like this," and immediatly shut the game down afterward.
Just something like that. Post more than one if you're nice haha. The advanced Dinkers can help the noobs...and who knows, the noobs may teach the advanced Dinkers something that they overlooked. Or at least refresh their memories. Thank you all. Have a great week!