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April 4th 2005, 11:40 PM
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Hi all. I have been playing Dink for awhile now and decided to finally join in. I'm 16 (not that that matters) and I need a little help.

I have been experimenting with different things on the Dink Edit, for I want to make a real DMOD one day. I started messing with it yesterday and I have already got the basics down such as how to pick up gold hearts, big hearts, money, red potions, blue potions, purple potions, and I even managed to sorta get a throwing axe. (I'll ask for help on that later.) I also figured out things such as getting monsters to work and adding HP to make them stronger. Savebots were easy to figure out as well. I also figured out how to make Dink say different things by pressing different keys on the keyboard and how to add music to different maps. That's a few things I have learned in that past day or so. Now if anyone could be so kind as to help me that would be awesome! I still don't really understand DinkC scripts.

Okay, the first thing is the hole in a cave. I thought the DinkC script for it was "hole" but when I tried it it didn't do the animation of Dink crawling through it. He just pushes on it like it has hardness all around it. I set the warp level thingy to the map I wanted to go to once going through it but that didn't do anything. I also tried adding it to the background. I even put DinkEdit on the original game to see the creators settings for a hole and couldn't figure it out.

Second thing. How do I get things into my inventory? The only thing I could get to work was a throwing axe. I went into DinkEdit and took the axe sprite and used the dink script "axe" and it puts it into my inventory. From there I can equip it and use it. It doesn't visually increase my strength, but when I use it on a monster it does more damage than my fists do. When it is on the map before I pick it up though it spins over and over. I want it to just lie still. Also, I want to know how to get swords and hammers. Those don't have sprites on the edit sprites list of things. I would like to know how to get them, and/or how to start the game with them. That would be awesome. Thanks!

Finally for now...How do you do conversations? Like previosly mentioned, I already know how to get him to say things by pressing keys on the keyboard. i.e.

"void main(void)
{
say("I can't believe you pressed the B button!", 1);
}

And then make a script in your story subfolder named "key-66.c" I don't know what any of it means, I just know that's how you do it...for that one thing. But I don't know how to make him talk to other people, or other things. Perhaps if someone could explain this to me, that would be awesome. For example though, how could I have this...

Dink-"Hello Bill."
Bill-"Hello Dink."
Dink-"Lovely weather we are having."
Bill-"Why yes, yes it is."

And in that have Dink talk in the default yellow while as Bill talks in blue. Then have Dink walk over to bill and kill him without having the player do anything. How would you do that? If anyone can help with any of these questions that would be awesome. And also if there is anything else that you think I may need to know for the future and you want to go ahead and tell me now (because you know I will probably have to ask in the future) that would be most appreciated.

(Few last small things...how do .wav sound effects get added to Dink, and how come the other day I posted a review for "Zach: The Marine" and it never showed up? I didn't cuss or do anything inopropriote I don't believe. Not that important, just wondering.)

Thanks guys and gals!

Anything else you want to tell me just email me at...

cloudnaeris@hotmail.com (Yes, it has reference to Final Fantasy VII much.)