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March 9th 2005, 02:55 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
create_sprite has 5 arguments

&dinklogo = create_sprite(int x, int y, int brain, int seq, int frame);

You should find out the sequence and frame numbers and fill them in in the syntax. Then determine the correct x and y values and fill them in. Brain should be left 0.

Say you want a picture of seq 920, frame 1, on place x = 120 and y = 56, you should add this:

&dinklogo = create_sprite(120, 56, 0, 920, 1);