Reply to Re: grrr scripts are confusing
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Something I used was a key script. (eg; Key-72.c will run whenever 'I' is pressed)
The script was something like;
void main()
{
say_stop("story is &story",1);
say_stop("donk is &donk",1);
...
}
that way I could 'ask' what the variables were before and after a script ran to help figure out why things don't work.
Also have you used alt/D for debug mode? ( it writes a log that tells much.)
But changing to another sprite is something else. Are you using Windinkedit?
The script was something like;
void main()
{
say_stop("story is &story",1);
say_stop("donk is &donk",1);
...
}
that way I could 'ask' what the variables were before and after a script ran to help figure out why things don't work.
Also have you used alt/D for debug mode? ( it writes a log that tells much.)
But changing to another sprite is something else. Are you using Windinkedit?