Reply to Re: help with magic
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The status thing belongs in start-1.c
Original Dink start-1.c click proc:
void click ( void )
{
//lets start a new game
Say_xy("`%Creating new game...", 0, 390);
wait(1);
sp_x(1, 334);
sp_y(1, 161);
sp_base_walk(1, 70);
sp_base_attack(1, 100);
set_mode(2); //turn game on
reset_timer();
sp_dir(1, 4);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
//lets give him fists to start out with
add_item("item-fst",438, 1);
&cur_weapon = 1;
&update_status = 1;
draw_status();
//arm them for him too
// initfont("SWEDISH");
arm_weapon();
//need this too
kill_this_task();
}
Really really, really make sure these lines are in the start-1.c. Your other spell-problem and the treasure-chest problem could have this same cause.
Original Dink start-1.c click proc:
void click ( void )
{
//lets start a new game
Say_xy("`%Creating new game...", 0, 390);
wait(1);
sp_x(1, 334);
sp_y(1, 161);
sp_base_walk(1, 70);
sp_base_attack(1, 100);
set_mode(2); //turn game on
reset_timer();
sp_dir(1, 4);
sp_brain(1, 1);
sp_que(1, 0);
sp_noclip(1, 0);
//lets give him fists to start out with
add_item("item-fst",438, 1);
&cur_weapon = 1;
&update_status = 1;
draw_status();
//arm them for him too
// initfont("SWEDISH");
arm_weapon();
//need this too
kill_this_task();
}
Really really, really make sure these lines are in the start-1.c. Your other spell-problem and the treasure-chest problem could have this same cause.