Reply to Re: ok this is makin me mad
If you don't have an account, just leave the password field blank.
This is due to the fact that the hardbox is too small.
Press space when looking at it. You'll see a grey rectangle in the house. That is it's hardbox. It is the area where Dink can't walk through.
To change it, there are 3 different methods:
1: Surround it with invisible sprites (Type 2). Be aware that this can easily cause the sprite count to exceed 100.
2: Go into hardness mode (By pressing H). Then select hardness tiles with which you want to surround the house. In the back of the list are some useful shapes.
3: Enter the sprite selection screen, and press E on the house sprite. Here you can deform it's depth-dot and hardbox. Don't do this if you don't know exactly what you're doing.
I use method 2 myself, sometimes also using method 1 for shapes that can't be created using the built-in hardness shapes.
Creating hardness tiles is generally a bad idea. You'll end up editing other tiles' hardness and it can mess up your whole DMod.
Press space when looking at it. You'll see a grey rectangle in the house. That is it's hardbox. It is the area where Dink can't walk through.
To change it, there are 3 different methods:
1: Surround it with invisible sprites (Type 2). Be aware that this can easily cause the sprite count to exceed 100.
2: Go into hardness mode (By pressing H). Then select hardness tiles with which you want to surround the house. In the back of the list are some useful shapes.
3: Enter the sprite selection screen, and press E on the house sprite. Here you can deform it's depth-dot and hardbox. Don't do this if you don't know exactly what you're doing.
I use method 2 myself, sometimes also using method 1 for shapes that can't be created using the built-in hardness shapes.
Creating hardness tiles is generally a bad idea. You'll end up editing other tiles' hardness and it can mess up your whole DMod.