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Reply to Re: New File: Dink.ini Rewrite

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January 30th 2005, 03:05 PM
dragon.gif
Well as far as i can figure it should theoritically work in existing products since the sprite numbers have not been changed, just their physical location of the command lines in the ini. I mean it worked in the dmod I am working on (probably just a quest), but that doesn't mean it will for others. It is best to er on the side of caution and if you must do it back up the original first just in case it doesn't work. If there you spot any bugs or have any suggestions on how to improve it then please review it with them listed. If you do then you will be listed in the Credits.txt file that accompanies it.