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In the latter case...
void main( void )
{
if (&ming > 1)
{
int &vase = sp(65);
sp_pseq(&vase, 66);
sp_pframe(&vase, #frame);
}
preload_seq(66);
}
void talk( void )
{
if (&ming < 2)
{
say_stop("A nice collection of ming vases.", 1);
wait(100);
}
if (&ming >= 2)
{
say_stop("A nice collection of ming shreds.", 1);
wait(100);
}
}
void hit (void)
{
if (&ming == 1)
{
&ming = 2;
int &vase = sp(65);
sp_pseq(&vase, 66);
sp_pframe(&vase, #frame);
say_stop(" Ha ha, just shreds, you will be fired, stupid port guard! ", 1);
wait(100);
}
if (&ming == 0)
{
say_stop(" I will not destroy anything with out a reason!", 1);
}
}
void main( void )
{
if (&ming > 1)
{
int &vase = sp(65);
sp_pseq(&vase, 66);
sp_pframe(&vase, #frame);
}
preload_seq(66);
}
void talk( void )
{
if (&ming < 2)
{
say_stop("A nice collection of ming vases.", 1);
wait(100);
}
if (&ming >= 2)
{
say_stop("A nice collection of ming shreds.", 1);
wait(100);
}
}
void hit (void)
{
if (&ming == 1)
{
&ming = 2;
int &vase = sp(65);
sp_pseq(&vase, 66);
sp_pframe(&vase, #frame);
say_stop(" Ha ha, just shreds, you will be fired, stupid port guard! ", 1);
wait(100);
}
if (&ming == 0)
{
say_stop(" I will not destroy anything with out a reason!", 1);
}
}