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January 11th 2005, 12:37 AM
spike.gif
I doubt you can do that in PQ. You'll have to create a script that deletes magic yourself.

void main( void )
{
kill_cur_magic();
draw_status();
}

Copy that in notepad and save it as key-45.c or something (if I remember correctly that's the delete key) in the PQ story directory, then arm the magic you wish to remove and press delete.