Reply to Re: Generic Scripts
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Secret trees worked that way in the original game, so ut became kind of a standard I guess. Though having them stay burned could eaisly be done using the editor_seq trick.
Anyway, how about some generic items?
A do-nothing item (for story purposes) that dink would just comment on when used.
A generic weapon (or various weapon types)
Maybe even A generic spell.
You can do pretty well copying item-fb -fst -sw1 or -b1 but for newbies especially a cleaned up version with more comments might be handy.
And what about enemies?
Anyway, how about some generic items?
A do-nothing item (for story purposes) that dink would just comment on when used.
A generic weapon (or various weapon types)
Maybe even A generic spell.
You can do pretty well copying item-fb -fst -sw1 or -b1 but for newbies especially a cleaned up version with more comments might be handy.
And what about enemies?