Reply to Re: What Do You Think?
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1) If you want. If it's a reward for finishing the d-mod, why would anybody complain? It will hardly affect the gameplay, will it?
2) Dodgy. Be very careful (as Tyrsis says) not to exceed the sprite limit per screen. Otherwise, there is no real problem with this.
3) This is the typical way. You would be venturing away from the norm if you went straight into the main quest.
4) In my opinion, the best d-mod are those that are serious for the most part, but have humourous and eccentric characters. NOTE : This does not mean [i]annoying</i? characters, as these two traits often get mixed up. And Dink should always be chippin in with his stupid little comments. The rascal.
5) It was done in Quest for Dorinthia, and it is a fine idea. No problems with that. In fact, it will save you time on the sequel, as a fair bit of mapping will already have been done.
6) A d-mod doesn't hae to make sense! Cloud Castle 2, for example, is set in it's own "Dinkiverse", and follows on straight from the original game. Yet we still stuck in referenes to other d-mods, and other quests Dink had supposedly undertaken.
7) Depends what sort of detail you mean. You may be thinking of sripting nigh on every object.. fair enough. But if you really want to suspend disbelief it is down to NO hardness errores, NO bugs, sp_nohit(¤t_sprite, 1) for all bits of grass and other miscellany lying on the grass. That sort of thing.
Hope this helps. If you have any queries/comments on what I've said, just ask.
Good luck!
2) Dodgy. Be very careful (as Tyrsis says) not to exceed the sprite limit per screen. Otherwise, there is no real problem with this.
3) This is the typical way. You would be venturing away from the norm if you went straight into the main quest.
4) In my opinion, the best d-mod are those that are serious for the most part, but have humourous and eccentric characters. NOTE : This does not mean [i]annoying</i? characters, as these two traits often get mixed up. And Dink should always be chippin in with his stupid little comments. The rascal.

5) It was done in Quest for Dorinthia, and it is a fine idea. No problems with that. In fact, it will save you time on the sequel, as a fair bit of mapping will already have been done.
6) A d-mod doesn't hae to make sense! Cloud Castle 2, for example, is set in it's own "Dinkiverse", and follows on straight from the original game. Yet we still stuck in referenes to other d-mods, and other quests Dink had supposedly undertaken.
7) Depends what sort of detail you mean. You may be thinking of sripting nigh on every object.. fair enough. But if you really want to suspend disbelief it is down to NO hardness errores, NO bugs, sp_nohit(¤t_sprite, 1) for all bits of grass and other miscellany lying on the grass. That sort of thing.
Hope this helps. If you have any queries/comments on what I've said, just ask.

