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I want your opinion on a few things. (And yes, your feedback will be seriously considered as I am dedicated to making it as good as possible.) There is quite a bit here, but please stick with me. If you have a opinion of the things I ask about please give me the reasoning behind your opinion, offerwise I cannot properly consider your opinion and therefore will not be influenced by it.
1) Should Dink get a girlfriend in my dmod? If it does happen it will be at the end of the dmod, sort of as reward (for Dink, not the player). It is just that I prefer happy ending.
2) I am using invisible sprites to "plug" some of the hardness flaws of the Dink engine. (Yes I do know about the hardness tiles, but they have weird shapes that I don't like or agree with, so I am using invisible sprites since they do a better job in my opinion (or at least the ones with better hardness boxes do).) Does anyone have a problem with that?
3) Does the idea of doing mini mission to work your way up to being ready for the main mission bother anyone?
4) I was going to make my dmod more of a serious dmod than is usual for dmods (though humour would still of been there), but way more comedy has made its way into the dmod by... well, accident for lack of a better word. (Example: a pacifist slayer and smart ass remarks from Dink.) After I realised this I realised dmods alomst have to be that way. What do you think of this opinion?
5) The continent Dink lives on is not fully exporable in this, my first dmod. It will instead be explored in my future dmods. Is this really a good idea?
6) My dmod is set in a alternate Divkverse so that I don't have to stay consistent with the crappy dmods (which chafes at me), though that means I can't keep consistent with the good ones. What do you think of this? And can you give me some advice on how to tip my hat to the good dmods?
7) I am being fussy about the small details that are usually ignored by dmod authors... the things that make the suspension of disbelief that much easier. This will of course delay my dmod's release by quite a bit. I know what you're thinking: he won't finish his dmod because he will be working on it and get bored of it. Well... no actually. I love the creative process. I meam I have been working on my books for a decade or so now... despite never being truely satisfied with them. Oh and that won't happen if my dmod because I have recently realised I was too fussy with things. I have toned down my fussiness to the point where I can get details to a high level of quality without an infanant level of delay.
Sorry about that being so long. Thank you for being so patient. Any constructive advice or criticism would be much appreciated.
1) Should Dink get a girlfriend in my dmod? If it does happen it will be at the end of the dmod, sort of as reward (for Dink, not the player). It is just that I prefer happy ending.
2) I am using invisible sprites to "plug" some of the hardness flaws of the Dink engine. (Yes I do know about the hardness tiles, but they have weird shapes that I don't like or agree with, so I am using invisible sprites since they do a better job in my opinion (or at least the ones with better hardness boxes do).) Does anyone have a problem with that?
3) Does the idea of doing mini mission to work your way up to being ready for the main mission bother anyone?
4) I was going to make my dmod more of a serious dmod than is usual for dmods (though humour would still of been there), but way more comedy has made its way into the dmod by... well, accident for lack of a better word. (Example: a pacifist slayer and smart ass remarks from Dink.) After I realised this I realised dmods alomst have to be that way. What do you think of this opinion?
5) The continent Dink lives on is not fully exporable in this, my first dmod. It will instead be explored in my future dmods. Is this really a good idea?
6) My dmod is set in a alternate Divkverse so that I don't have to stay consistent with the crappy dmods (which chafes at me), though that means I can't keep consistent with the good ones. What do you think of this? And can you give me some advice on how to tip my hat to the good dmods?
7) I am being fussy about the small details that are usually ignored by dmod authors... the things that make the suspension of disbelief that much easier. This will of course delay my dmod's release by quite a bit. I know what you're thinking: he won't finish his dmod because he will be working on it and get bored of it. Well... no actually. I love the creative process. I meam I have been working on my books for a decade or so now... despite never being truely satisfied with them. Oh and that won't happen if my dmod because I have recently realised I was too fussy with things. I have toned down my fussiness to the point where I can get details to a high level of quality without an infanant level of delay.
Sorry about that being so long. Thank you for being so patient. Any constructive advice or criticism would be much appreciated.