Reply to Re: Dink.Ini Rewrite
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Yes it has, but it isn't as logically arranged.
My rewrite includes all the title screen graphics together, all the Dink grahpics together, all the people graphics together (with graphics from the sub-categories together), animals grouped togther (with the sub categories grouped together), monster categories together (with graphics from the sub categories together), building and structure graphics together, land graphics together, bonus category graphics together, item graphics together, effects graphics together and inter graphics together. This makes it easier to find certain graphics and to combine certain graphics.
It also has very little unused graphics slots before 468. This makes it easier to find available slots since you can just add them to 469 onwards. Oh, and yes, I used all the graphics, despite the low number of the highest slot. It's just that I left less unused slots inbetween used slots. Like I said this makes finding unused ones easier.
So in short the rewrite is doubly useful to dmod authors.
But to be honest I don't care to much if noone wants it. To be honest I origionally done it for my own benefit. I am only offering it because it occured to me others might find it useful.
My rewrite includes all the title screen graphics together, all the Dink grahpics together, all the people graphics together (with graphics from the sub-categories together), animals grouped togther (with the sub categories grouped together), monster categories together (with graphics from the sub categories together), building and structure graphics together, land graphics together, bonus category graphics together, item graphics together, effects graphics together and inter graphics together. This makes it easier to find certain graphics and to combine certain graphics.
It also has very little unused graphics slots before 468. This makes it easier to find available slots since you can just add them to 469 onwards. Oh, and yes, I used all the graphics, despite the low number of the highest slot. It's just that I left less unused slots inbetween used slots. Like I said this makes finding unused ones easier.
So in short the rewrite is doubly useful to dmod authors.
But to be honest I don't care to much if noone wants it. To be honest I origionally done it for my own benefit. I am only offering it because it occured to me others might find it useful.