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Reply to Re: I would hope so

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September 23rd 2002, 06:28 PM
stonegiant.gif
: : : I've been working on this model for the past few days.  Take a look at these test renders and let me know what you think.

: : : [url]http://jmandl.netfirms.com/dink/dink.htm[/url]

: : You;ll have to copy and paste the url I guess.

: : http://jmandl.netfirms.com/dink/dink.htm

: Good job.

: One request: would it be possible to convert your Dink model to a Quake 2-formatted Model (md2 file, I think)?  A few clarifications:

: * Yes I have my reasons for wanting a Dink model for Quake 2.

: * No, not any time in the near future.

: * No, I don't own and/or play Quake 2 at all.

: * No, I am not crazy.

: * Yes, you will understand someday (if the fates are willing).

: I just want to know if it is possible, if so...

Well, I can't say for sure, but my guess is someone has written an app to convert various 3d formats into md2. If you can find one, anim8or can export as .3ds, .obj, and .vtx However, see my previous post, "Thanks" , about polygon counts.