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: It looks like blender to me... but hey it could be any 3D program...
: Just a couple of things... his chain mail is more blue and think about fattening the legs and arms as when you get him down to 70 pixels high limbs can be very skinny, or at least that's my experience.
: I've had a go of doing a Dink model in blender (I have him rowing boats in Pilgrim's Quest) but I still need to refine it (and learn more about Blender) as it's not a match yet. I think yours is a great job.
Yeah, Simon, I think the limbs are too skinny as well. I'm planning on fattening him up some. The blue mail is noted, thanks for the feedback (I'm kinda color blind! no kidding)
OkalyD, I made it using Anim8or ( anim8or.com ). And yes, I was just planning on using him in my d-mod, then I'll probably release him so others can use him as well. His polygon count is WAY too high to be used in any real-time 3d game, but if someone wants to collaborate on a 3dDink game, I could make a low-poly version.
For everyone else, I guess I should mention that he will be fully animatable (except probably the face, but even that is possible), so I can have dink do flips or scratch his ass or whatever I feel like!
: Just a couple of things... his chain mail is more blue and think about fattening the legs and arms as when you get him down to 70 pixels high limbs can be very skinny, or at least that's my experience.
: I've had a go of doing a Dink model in blender (I have him rowing boats in Pilgrim's Quest) but I still need to refine it (and learn more about Blender) as it's not a match yet. I think yours is a great job.
Yeah, Simon, I think the limbs are too skinny as well. I'm planning on fattening him up some. The blue mail is noted, thanks for the feedback (I'm kinda color blind! no kidding)
OkalyD, I made it using Anim8or ( anim8or.com ). And yes, I was just planning on using him in my d-mod, then I'll probably release him so others can use him as well. His polygon count is WAY too high to be used in any real-time 3d game, but if someone wants to collaborate on a 3dDink game, I could make a low-poly version.
For everyone else, I guess I should mention that he will be fully animatable (except probably the face, but even that is possible), so I can have dink do flips or scratch his ass or whatever I feel like!






