Reply to Re: Sprite numbers
If you don't have an account, just leave the password field blank.
Ya, external("","");
quotes on both.
Nice way to use one global to chage multiple locals.
Try//duck1
void gvoice (void)
{
&voice = ¤t_sprite;
}
Seems to me the sprite # is what you can look for. You could even use the same 'duck1 script for multiple sprites since that first script changes locals sequensialy.
quotes on both.
Nice way to use one global to chage multiple locals.
Try//duck1
void gvoice (void)
{
&voice = ¤t_sprite;
}
Seems to me the sprite # is what you can look for. You could even use the same 'duck1 script for multiple sprites since that first script changes locals sequensialy.