Reply to Re: Cutscene animations
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sp_seq(1, 108);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until the animation is done!
This would (I believe) make Dink punch up. You could easily adapt this to make Dink do a variety of things. Hope this helps.
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until the animation is done!
This would (I believe) make Dink punch up. You could easily adapt this to make Dink do a variety of things. Hope this helps.
