Cutscene animations
I am working on a cutscene for my first DMOD, but I have struck a problem.
I know how to make people talk, walk, go offscreen, come from offscreen.
But I am stuck on how to create a single, finite animation in thin air.
I know how to make people talk, walk, go offscreen, come from offscreen.
But I am stuck on how to create a single, finite animation in thin air.

You mean just in one script?
sp_seq(1, 108);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until the animation is done!
This would (I believe) make Dink punch up. You could easily adapt this to make Dink do a variety of things. Hope this helps.
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until the animation is done!
This would (I believe) make Dink punch up. You could easily adapt this to make Dink do a variety of things. Hope this helps.

Oh I misunderstood I thought you menat how to make a cutscene, Bette take from my glasses then
