The Dink Network

Cutscene animations

September 25th 2004, 12:18 AM
duckdie.gif
I am working on a cutscene for my first DMOD, but I have struck a problem.
I know how to make people talk, walk, go offscreen, come from offscreen.
But I am stuck on how to create a single, finite animation in thin air.
September 25th 2004, 01:34 AM
fairy.gif
GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
You mean just in one script?
September 25th 2004, 05:23 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
sp_seq(1, 108);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until the animation is done!


This would (I believe) make Dink punch up. You could easily adapt this to make Dink do a variety of things. Hope this helps.
September 26th 2004, 04:24 AM
fairy.gif
GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
Oh I misunderstood I thought you menat how to make a cutscene, Bette take from my glasses then