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Reply to Re: yet another mystery script problem.

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September 19th 2004, 12:41 PM
spike.gif
So the man dies and the script is attached to him? Sheesh.... You said it crashes when you choose option 2.

Do script_attach(1000); before hurting him and kill_this_task(); after you unfreeze Dink.

EDIT: Like this:

script_attach(1000);
wait(500);
hurt(&current_sprite, 500);
playsound(9, 8000,0,0,0);
say_stop("that'l teach him to talk back to me!", 1);
unfreeze(1);
kill_this_task();