Reply to Re: starting
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You don't?? Bah, the sp_x(1, -1); and sp_y(1, -1); commands change Dink's coordinates on the screen.
To change the map he starts in, change the value of the &player_map global in main.c to whatever you'd like. Preferably the number of the screen you want Dink to start in.
When changing the player map later in the game, do this:
&player_map = <map number here>;
load_screen();
draw_screen();
As for installing graphics....ahh...surely there is a tutorial about that?? It'd take a little too long for a lazy guy like me to try to explain that.
To change the map he starts in, change the value of the &player_map global in main.c to whatever you'd like. Preferably the number of the screen you want Dink to start in.
When changing the player map later in the game, do this:
&player_map = <map number here>;
load_screen();
draw_screen();
As for installing graphics....ahh...surely there is a tutorial about that?? It'd take a little too long for a lazy guy like me to try to explain that.
