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August 25th 2004, 10:47 AM
goblinm.gif
I quote the updated DinkC reference:

"draw_hard_sprite() adds the hardness for
the sprite's new location, but does not remove the hardness from its old one."

I've never encountered this problem since I always use draw_hard_map, so I wouldn't know if Ted is right or not. But if you still have trouble, that's something to try (draw_hard_map instead of draw_hard_sprite).