Reply to Re: Dink Network Movie D-mod production
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I've thought about this a number of times, usually when I can't stand thinking up possible scenerios for a game, and trying to anticipate all the possible variations in story that can arise once you start introducing choices.
At one stage Belgotha was going to be all cut scene as the story I had for it, I wanted to tell in a certain way. And I've got a couple of other stories/scripts that will probably just sit collecting dust unless I do some sort of Dinkcinema with them.
Oh and that machinema, hmmm I dunno. I once was involved with a project that tried to use game engines to make a multi choice movie - it failed, for a variety of reasons, one of which I beleive is that a movie is a passive experience, while a game is an active one. Two extremes that don't fit together well, sort of cancelling each other out.
At one stage Belgotha was going to be all cut scene as the story I had for it, I wanted to tell in a certain way. And I've got a couple of other stories/scripts that will probably just sit collecting dust unless I do some sort of Dinkcinema with them.
Oh and that machinema, hmmm I dunno. I once was involved with a project that tried to use game engines to make a multi choice movie - it failed, for a variety of reasons, one of which I beleive is that a movie is a passive experience, while a game is an active one. Two extremes that don't fit together well, sort of cancelling each other out.