Reply to Re: Pine Tree Script please
If you don't have an account, just leave the password field blank.
No, Dam-fire script there will let the tree burn - as long as I do not have a script attached to it.
My conversation script:
****************************************
void hit(void)
{
say("`2Back off buddy!".", ¤t_sprite);
}
void talk(void)
{
say("Nice tree.",1);
wait(500);
say("`2Why thank you 'uman.", ¤t_sprite);
}
************************************
I could just not let the trees talk, or have the talking pines be unburnable - hm. That would give me another angle to approach my story from, a minor flaw turned into an asset?
My conversation script:
****************************************
void hit(void)
{
say("`2Back off buddy!".", ¤t_sprite);
}
void talk(void)
{
say("Nice tree.",1);
wait(500);
say("`2Why thank you 'uman.", ¤t_sprite);
}
************************************
I could just not let the trees talk, or have the talking pines be unburnable - hm. That would give me another angle to approach my story from, a minor flaw turned into an asset?