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July 30th 2004, 09:00 AM
duckdie.gif
No, Dam-fire script there will let the tree burn - as long as I do not have a script attached to it.

My conversation script:

****************************************

void hit(void)
{
say("`2Back off buddy!".", &current_sprite);
}

void talk(void)
{
say("Nice tree.",1);
wait(500);

say("`2Why thank you 'uman.", &current_sprite);
}

************************************

I could just not let the trees talk, or have the talking pines be unburnable - hm. That would give me another angle to approach my story from, a minor flaw turned into an asset?