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July 28th 2004, 10:08 AM
spike.gif
That most surely happens because it runs the die procedure after hurting the sprite... I've had similar odd problems (several times) and I've in fact encountered the very same problem as you. (except that I tried to do something else than hurt the enemy) MadStalker's way should fix it, but if not I recall that putting a return; in the end of the procedure should do the trick.